With its sequel, Guerrilla is introducing a completely revamped skill tree that should tackle that problem. Horizon Zero Dawn was technically an RPG, but its progression mechanics fell a little short of offering the kind of extensive progression options and customization opportunities that are usually expected of the genre. In addition to general strikes, melee combos, and the speed of combat being better when you’re wielding your bow, and the fact that certain human enemies will be more focused on up-close combat, another major improvement is Valor Surges, which are powerful rechargeable attacks, with each skill tree having its own unique one. Human enemies will investigate disturbances, hunt for you in groups, communicate with each other during searches, and more.Īgain, this was one of Horizon Zero Dawn’s weak points, but it seems Forbidden West is putting quite a lot of emphasis on improvements in this area. Breaking line of sight to re-enter stealth is going to be a viable strategy during encounters, while enemies, too, will be better equipped to deal with you during these situations. Stealth was another one of Horizon Zero Dawn’s weaknesses, and it seems like Guerrilla is looking to make some notable improvements in this area. The Rebel class, meanwhile, will be aggressive and rash, confident when going up against you in groups, but less so when they face you solo. The Champion class, for instance, will be calm, composed, and confident, and will try and look for weaknesses as they circle in on you. Human enemies will fall under different classes and categories, each with their own unique behaviours and fighting styles. While machines are obviously the star of the show in Horizon Forbidden West, human enemies – which was one of Zero Dawn’s weak points – are also going to see some major improvements.
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Conversely, some amphibious machines will try and jump out of water if you try to escape them by going to land.
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Additionally, a number of machines will also be capable of swimming, so they might dive underwater to chase after Aloy if she jumps into a body of water.
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During tense encounters, for instance, as enemies try to chase you or get to your position, they’re going to have better pathfinding, and will be better equipped to traverse rugged terrain by jumping, climbing over obstacles, and more. In addition to many returning mechanical beasts, Forbidden West is also going to introduce several new ones, including the likes of the elephantine Tremortusk, the massive snake machine Slitherfang, the turtle-like Shellsnapper, the dramaeosaur-like Clawstrider, a new flying machine known as the Sunwing, and more.Ĭombat is a core part of Horizon, an as such, one of the areas where Guerrilla is making some key improvements is enemy AI. Forbidden West, unsurprisingly, is going to follow suit. Machines are what Horizon is all about, and Zero Dawn had a large variety of these already. Ahead of its imminent launch, here, we’re going to take a look at a few of those changes and improvements. As all sequels should, Horizon Forbidden West is promising to make some big and significant improvements over its predecessor, Horizon Zero Dawn, which was already a pretty damn good game, so it goes without saying that it has the potential to be something really special.